Joomi Lee
Affiliation confirmed via AI analysis of OpenAlex, ORCID, and web sources.
Assistant Professor
Also affiliated: Gachon University (2024); Grady Memorial Hospital (2023); University of Georgia (2021–2024); Indiana University Bloomington (2014); Indiana University (2014); Sungkyunkwan University (2025); Michigan State University (2017–2019)
Faculty Researcher
Research Areas
Biomedical Subjects
Links
Biography and Research Information
OverviewAI-generated summary
Joomi Lee investigates the intersection of technology and human behavior, with a particular focus on virtual reality (VR) and automated decision-making systems. Her research explores how immersive technologies like VR can influence perceptions and learning outcomes, examining topics such as the efficacy of VR in health interventions and the impact of novelty on learning. Lee also studies user perceptions of algorithmic bias, particularly how factors like race and gender shape individuals' trust and understanding of automated decision-making processes.
Her work also extends to the physiological and pharmacokinetic aspects of drug use, including models for clozapine and sumatriptan in specific patient populations. Additionally, Lee is involved in research on mediating social support through sensor-based technologies for health behavior change in children. With 29 publications and an h-index of 7, her research contributes to understanding technology's role in health, learning, and societal equity.
Metrics
- h-index: 7
- Publications: 29
- Citations: 146
Selected Publications
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Walking the moral plank: using virtual reality to investigate moral decision-making under threat (2025)
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Beyond the Screen: A Meta-Analysis of How Tracking Levels, Age, and Issue Relevance Shape the Effectiveness of Immersive Media in Health Communication (2025)
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From Novelty to Knowledge: A Longitudinal Investigation of the Novelty Effect on Learning Outcomes in Virtual Reality (2025)
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WITHDRAWN: Extended Reality for Rehabilitation and Care of Patients after Open Heart Surgery: A Systematic Review (2025)
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Problematic social media use in 3D? Relationships between traditional social media use, social virtual reality (VR) use, and mental health (2025)
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Underrepresented Rather than Misrepresented? A Content Analysis of Female Characters’ (non)Sexualization in Virtual Reality (VR) Games (2024)
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Conferencing together in social virtual reality: Bringing agency back into affordances-based approaches in communication scholarship (2024)
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Mediating social support through sensor-based technologies for children’s health behavior change (2023)
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Using time travel in virtual reality (VR) to increase efficacy perceptions of influenza vaccination (2023)
Collaboration Network
Top Collaborators
- Using time travel in virtual reality (VR) to increase efficacy perceptions of influenza vaccination
- Mediating social support through sensor-based technologies for children’s health behavior change
- Conferencing together in social virtual reality: Bringing agency back into affordances-based approaches in communication scholarship
- Beyond the Screen: A Meta-Analysis of How Tracking Levels, Age, and Issue Relevance Shape the Effectiveness of Immersive Media in Health Communication
- Walking the moral plank: using virtual reality to investigate moral decision-making under threat
- Mediating social support through sensor-based technologies for children’s health behavior change
- Walking the moral plank: using virtual reality to investigate moral decision-making under threat
- Underrepresented Rather than Misrepresented? A Content Analysis of Female Characters’ (non)Sexualization in Virtual Reality (VR) Games
- Problematic social media use in 3D? Relationships between traditional social media use, social virtual reality (VR) use, and mental health
- Underrepresented Rather than Misrepresented? A Content Analysis of Female Characters’ (non)Sexualization in Virtual Reality (VR) Games
- Problematic social media use in 3D? Relationships between traditional social media use, social virtual reality (VR) use, and mental health
- Beyond the Screen: A Meta-Analysis of How Tracking Levels, Age, and Issue Relevance Shape the Effectiveness of Immersive Media in Health Communication
- Beyond the Screen: A Meta-Analysis of How Tracking Levels, Age, and Issue Relevance Shape the Effectiveness of Immersive Media in Health Communication
- Using time travel in virtual reality (VR) to increase efficacy perceptions of influenza vaccination
- Using time travel in virtual reality (VR) to increase efficacy perceptions of influenza vaccination
- Using time travel in virtual reality (VR) to increase efficacy perceptions of influenza vaccination
- Mediating social support through sensor-based technologies for children’s health behavior change
- Mediating social support through sensor-based technologies for children’s health behavior change
- Mediating social support through sensor-based technologies for children’s health behavior change
- Mediating social support through sensor-based technologies for children’s health behavior change
- Mediating social support through sensor-based technologies for children’s health behavior change
- Mediating social support through sensor-based technologies for children’s health behavior change
- Conferencing together in social virtual reality: Bringing agency back into affordances-based approaches in communication scholarship
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