Joomi Lee
Affiliation confirmed via AI analysis of OpenAlex, ORCID, and web sources.
Assistant Professor of Mediated Communication
Also affiliated: Gachon University (2024); Grady Memorial Hospital (2023); University of Georgia (2021–2024); Indiana University Bloomington (2014); Indiana University (2014); Sungkyunkwan University (2025); Michigan State University (2017–2019)
Research Areas
Biomedical Subjects
Links
Biography and Research Information
OverviewAI-generated summary
Joomi Lee’s research interests include the pharmacokinetic analysis of various drugs, the effects of genetic polymorphisms on drug metabolism, and the application of virtual reality (VR) in educational and health-related contexts. Lee has investigated the pharmacokinetics of fimasartan in relation to age and conducted population pharmacokinetic analyses of tramadol, considering CYP2D6 genetic polymorphisms. In the realm of VR, Lee has explored its use in increasing the perceived efficacy of influenza vaccinations and examined orienting and exploratory behaviors within VR environments. Further research includes a longitudinal study on the novelty effect on learning outcomes in VR and an investigation into calvarial slope affecting the accuracy of a surgical technique. Lee also has experience with metabolomic data analysis from healthy human volunteers.
Metrics
- h-index: 7
- Publications: 29
- Citations: 146
Positions
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Assistant Professor of Mediated Communication 2023–presentUniversity of Arkansas Department of Communication ORCID
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Assistant Professor 2023–presentUniversity of Arkansas at Fayetteville Communication ORCID
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Postdoctoral Research Associate 2020–2023University of Georgia Advertising & Public Relations ORCID
Selected Publications
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Walking the moral plank: using virtual reality to investigate moral decision-making under threat (2025)
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Beyond the Screen: A Meta-Analysis of How Tracking Levels, Age, and Issue Relevance Shape the Effectiveness of Immersive Media in Health Communication (2025)
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From Novelty to Knowledge: A Longitudinal Investigation of the Novelty Effect on Learning Outcomes in Virtual Reality (2025)
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WITHDRAWN: Extended Reality for Rehabilitation and Care of Patients after Open Heart Surgery: A Systematic Review (2025)
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Problematic social media use in 3D? Relationships between traditional social media use, social virtual reality (VR) use, and mental health (2025)
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Underrepresented Rather than Misrepresented? A Content Analysis of Female Characters’ (non)Sexualization in Virtual Reality (VR) Games (2024)
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Conferencing together in social virtual reality: Bringing agency back into affordances-based approaches in communication scholarship (2024)
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Mediating social support through sensor-based technologies for children’s health behavior change (2023)
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Using time travel in virtual reality (VR) to increase efficacy perceptions of influenza vaccination (2023)
Collaboration Network
Top Collaborators
- Using time travel in virtual reality (VR) to increase efficacy perceptions of influenza vaccination
- Mediating social support through sensor-based technologies for children’s health behavior change
- Conferencing together in social virtual reality: Bringing agency back into affordances-based approaches in communication scholarship
- Beyond the Screen: A Meta-Analysis of How Tracking Levels, Age, and Issue Relevance Shape the Effectiveness of Immersive Media in Health Communication
- Walking the moral plank: using virtual reality to investigate moral decision-making under threat
- Mediating social support through sensor-based technologies for children’s health behavior change
- Walking the moral plank: using virtual reality to investigate moral decision-making under threat
- Problematic social media use in 3D? Relationships between traditional social media use, social virtual reality (VR) use, and mental health
- Underrepresented Rather than Misrepresented? A Content Analysis of Female Characters’ (non)Sexualization in Virtual Reality (VR) Games
- Problematic social media use in 3D? Relationships between traditional social media use, social virtual reality (VR) use, and mental health
- Underrepresented Rather than Misrepresented? A Content Analysis of Female Characters’ (non)Sexualization in Virtual Reality (VR) Games
- Beyond the Screen: A Meta-Analysis of How Tracking Levels, Age, and Issue Relevance Shape the Effectiveness of Immersive Media in Health Communication
- Beyond the Screen: A Meta-Analysis of How Tracking Levels, Age, and Issue Relevance Shape the Effectiveness of Immersive Media in Health Communication
- Using time travel in virtual reality (VR) to increase efficacy perceptions of influenza vaccination
- Using time travel in virtual reality (VR) to increase efficacy perceptions of influenza vaccination
- Using time travel in virtual reality (VR) to increase efficacy perceptions of influenza vaccination
- Mediating social support through sensor-based technologies for children’s health behavior change
- Mediating social support through sensor-based technologies for children’s health behavior change
- Mediating social support through sensor-based technologies for children’s health behavior change
- Mediating social support through sensor-based technologies for children’s health behavior change
- Mediating social support through sensor-based technologies for children’s health behavior change
- Mediating social support through sensor-based technologies for children’s health behavior change
- Conferencing together in social virtual reality: Bringing agency back into affordances-based approaches in communication scholarship
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