Joomi Lee Data-verified
Affiliation confirmed via AI analysis of OpenAlex, ORCID, and web sources.
Assistant Professor
faculty
Research Areas
Links
Biography and Research Information
OverviewAI-generated summary
Joomi Lee's research investigates the influence of digital environments and technologies on human behavior and learning. Her work explores how virtual reality (VR) can be utilized to enhance perceptions of health interventions, such as influenza vaccination efficacy. Lee also examines the long-term effects of novelty in VR on learning outcomes and the role of spatial and temporal factors in embodied motivation within virtual spaces. Additionally, her research addresses societal impacts of artificial intelligence, including algorithmic bias and how racial identity influences perceptions of discrimination in automated decision-making. Lee's studies extend to mediating social support through sensor-based technologies for children's health behavior change and the relationship between social media use, virtual reality use, and mental health.
Metrics
- h-index: 11
- Publications: 31
- Citations: 303
Selected Publications
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Walking the moral plank: using virtual reality to investigate moral decision-making under threat (2025)
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Beyond the Screen: A Meta-Analysis of How Tracking Levels, Age, and Issue Relevance Shape the Effectiveness of Immersive Media in Health Communication (2025)
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From Novelty to Knowledge: A Longitudinal Investigation of the Novelty Effect on Learning Outcomes in Virtual Reality (2025)
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WITHDRAWN: Extended Reality for Rehabilitation and Care of Patients after Open Heart Surgery: A Systematic Review (2025)
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Problematic social media use in 3D? Relationships between traditional social media use, social virtual reality (VR) use, and mental health (2025)
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Underrepresented Rather than Misrepresented? A Content Analysis of Female Characters’ (non)Sexualization in Virtual Reality (VR) Games (2024)
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Conferencing together in social virtual reality: Bringing agency back into affordances-based approaches in communication scholarship (2024)
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Mediating social support through sensor-based technologies for children’s health behavior change (2023)
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Using time travel in virtual reality (VR) to increase efficacy perceptions of influenza vaccination (2023)
Collaboration Network
Top Collaborators
- Using time travel in virtual reality (VR) to increase efficacy perceptions of influenza vaccination
- Mediating social support through sensor-based technologies for children’s health behavior change
- Conferencing together in social virtual reality: Bringing agency back into affordances-based approaches in communication scholarship
- Virtual Reality as Human–Machine Communication
- Beyond the Screen: A Meta-Analysis of How Tracking Levels, Age, and Issue Relevance Shape the Effectiveness of Immersive Media in Health Communication
Showing 5 of 8 shared publications
- Beyond the Screen: A Meta-Analysis of How Tracking Levels, Age, and Issue Relevance Shape the Effectiveness of Immersive Media in Health Communication
- Beyond the Screen: A Meta-Analysis of How Tracking Levels, Age, and Issue Relevance Shape the Effectiveness of Immersive Media in Health Communication
- Beyond the Screen: A Meta-Analysis of How Tracking Levels, Age, and Issue Relevance Shape the Effectiveness of Immersive Media in Health Communication
- Beyond the Screen: A Meta-Analysis of How Tracking Levels, Age, and Issue Relevance Shape the Effectiveness of Immersive Media in Health Communication
- Embodied Motivation: Spatial and Temporal Aspects of Approach and Avoidance in Virtual Reality
- How Motivation and Digital Affordances Shape User Behavior in a Virtual World
- Conferencing together in social virtual reality: Bringing agency back into affordances-based approaches in communication scholarship
- Algorithmic gender bias: investigating perceptions of discrimination in automated decision-making
- Questioning AI: How Racial Identity Shapes the Perceptions of Algorithmic Bias
- Algorithmic Gender Bias: Investigating Perceptions of Discrimination in Automated Decision-Making
- Algorithmic gender bias: investigating perceptions of discrimination in automated decision-making
- Questioning AI: How Racial Identity Shapes the Perceptions of Algorithmic Bias
- Algorithmic Gender Bias: Investigating Perceptions of Discrimination in Automated Decision-Making
- Beyond the Screen: A Meta-Analysis of How Tracking Levels, Age, and Issue Relevance Shape the Effectiveness of Immersive Media in Health Communication
- Beyond the Screen: A Meta-Analysis of How Tracking Levels, Age, and Issue Relevance Shape the Effectiveness of Immersive Media in Health Communication
- Beyond the Screen: A Meta-Analysis of How Tracking Levels, Age, and Issue Relevance Shape the Effectiveness of Immersive Media in Health Communication
- Mediating social support through sensor-based technologies for children’s health behavior change
- Virtual Reality as Human–Machine Communication
- Mediating social support through sensor-based technologies for children’s health behavior change
- Walking the moral plank: using virtual reality to investigate moral decision-making under threat
- Underrepresented Rather than Misrepresented? A Content Analysis of Female Characters’ (non)Sexualization in Virtual Reality (VR) Games
- Problematic social media use in 3D? Relationships between traditional social media use, social virtual reality (VR) use, and mental health
- Underrepresented Rather than Misrepresented? A Content Analysis of Female Characters’ (non)Sexualization in Virtual Reality (VR) Games
- Problematic social media use in 3D? Relationships between traditional social media use, social virtual reality (VR) use, and mental health
- Embodied Motivation: Spatial and Temporal Aspects of Approach and Avoidance in Virtual Reality
- Embodied Motivation: Spatial and Temporal Aspects of Approach and Avoidance in Virtual Reality
- Embodied Motivation: Spatial and Temporal Aspects of Approach and Avoidance in Virtual Reality
- Using time travel in virtual reality (VR) to increase efficacy perceptions of influenza vaccination
- Using time travel in virtual reality (VR) to increase efficacy perceptions of influenza vaccination
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