Dennis E. Beck
Affiliation confirmed via AI analysis of OpenAlex, ORCID, and web sources.
Associate Professor
Also affiliated: Boise State University (2009–2010); University of North Texas (2025); BT Research (2019); Universidade Aberta (2025); University of Florida (2004–2011); INESC TEC (2025); University of Cincinnati (2016)
Research Areas
Biomedical Subjects
Links
Biography and Research Information
OverviewAI-generated summary
Dennis E. Beck's research focuses on educational practices and the integration of technology in learning environments. He has investigated the use of immersive learning environments, including virtual and augmented reality, in educational settings, particularly for adults with autism. His work also examines the perceptions of students in cyber learning environments, comparing special education and general education students. Beck has explored the implementation and adoption of learning management systems in online and blended learning contexts.
His scholarly output includes 127 publications, with a citation count of 1,331 and an h-index of 19. Beck has collaborated with researchers at the University of Arkansas at Fayetteville, including Robert Maranto, Martha Bradley-Dorsey, Camie Wood, and Christian Z. Goering, on multiple shared publications. His most recent publication was in 2026, indicating recent activity in his research pursuits.
Metrics
- h-index: 19
- Publications: 121
- Citations: 1,312
Positions
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Associate Professor publications 2010–2026University of Arkansas Curriculum & Instruction ORCID
Selected Publications
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Emerging technologies as sociotechnical–immersive systems: qualitative validation of a framework (2026)Portuguese National Funding Agency for Science, Research and Technology (RCAAP Project by FCT) OpenAlex
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Instructor-Created Custom GPTs as Pedagogical Partners Fostering Immersion in Online Higher Education: Two Case Studies (2026)arXiv (Cornell University) OpenAlex
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Emerging Technologies as Sociotechnical–Immersive Systems: A Framework and Research Agenda for K–12 Online Learning (2026)
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An Explosion of the Uses of Immersive Learning Environments: A Mapping of Reviews Update (2025)
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The Ethical Choices with Educational Technology (ECET) Immersive Technologies Decision Support Framework (2025)
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Bridging the gaps: an updated mapping of the uses of immersive learning environments (2025)
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The Role of Test Anxiety in Virtual School Performance: Impacts of Testing Context and Implications for Equity (2025)
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How marginalized identities are related to cyber charter school enrollment (2025)
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Describing and Interpreting an Immersive Learning Case with the Immersion Cube and the Immersive Learning Brain (2025)
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Social-Emotional Learning (SEL) and Cyber Schooling: An Exploratory Study (2024)
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Tutorial–Authoring a Personal GPT for Your Research and Practice: How We Created the QUAL-E Immersive Learning Thematic Analysis Helper (2024)
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At-Risk and Online: Parent Perceptions of At-Risk learner’s Choice to Attend and Experiences in a Fully Online School (2024)
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At-risk and online: parent perceptions of at-risk learner’s supports in a fully online school (2024)
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Guest editorial: Special issue on “disruption, innovation and resiliency in immersive learning” (2024)
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Companion dataset for paper "Immersive Learning Environments for Self-Regulation of Learning: A Literature Review" (2023)
Collaboration Network
Top Collaborators
- Educational Practices and Strategies With Immersive Learning Environments: Mapping of Reviews for Using the Metaverse
- Finding the Gaps about Uses of Immersive Learning Environments: A Survey of Surveys
- Towards an Immersive Learning Knowledge Tree - a Conceptual Framework for Mapping Knowledge and Tools in the Field
- Unifying Protocols for Conducting Systematic Scoping Reviews with Application to Immersive Learning Research
- Recommendation Tool for Use of Immersive Learning Environments
Showing 5 of 16 shared publications
- Why they choose and how it goes: Comparing special education and general education cyber student perceptions
- Determinants of Student and Parent Satisfaction at a Cyber Charter School
- Does Rural Differ? Comparing Parent and Student Reasons for Choosing Cyber Schooling
- Is cyber like in-person? Relationships between student-student, student-teacher interaction and student achievement in cyber schools
- Empowering Teachers? An Exploratory Study of Personnel Practices in Virtual Charter Schools in the United States
Showing 5 of 13 shared publications
- Towards an Immersive Learning Knowledge Tree - a Conceptual Framework for Mapping Knowledge and Tools in the Field
- Rural art teachers’ access: one museum’s online art curriculum
- In Support of Ethical Instructional Design
- The Ethical Choices with Educational Technology Framework
- Educational Technology and its Environmental Impacts
Showing 5 of 9 shared publications
- Evaluation of a spherical video-based virtual reality intervention designed to teach adaptive skills for adults with autism: a preliminary report
- Computational Thinking and Social Skills in Virtuoso: An Immersive, Digital Game-Based Learning Environment for Youth with Autism Spectrum Disorder
- A Prototype Immersive, Multi-user 3D Virtual Learning Environment for Individuals with Autism to Learn Social and Life Skills: A Virtuoso DBR Update
- The Centrality of Interdisciplinarity for Overcoming Design and Development Constraints of a Multi-user Virtual Reality Intervention for Adults with Autism: A Design Case
- Formative Design and Evaluation of an Immersive Learning Intervention for Adults with Autism: Design and Research Implications
Showing 5 of 6 shared publications
- Mapping the Terrain
- Challenges of Virtual School Leadership
- Online Schooling in the United States: A Response to Saultz and Fusarelli
- Learner Self-Efficacy in K-12 Online Environments
- An Examination of Educational Leadership Program Field Experiences in K-12 Virtual Schools
- Evaluation of a spherical video-based virtual reality intervention designed to teach adaptive skills for adults with autism: a preliminary report
- A Prototype Immersive, Multi-user 3D Virtual Learning Environment for Individuals with Autism to Learn Social and Life Skills: A Virtuoso DBR Update
- The Centrality of Interdisciplinarity for Overcoming Design and Development Constraints of a Multi-user Virtual Reality Intervention for Adults with Autism: A Design Case
- Formative Design and Evaluation of an Immersive Learning Intervention for Adults with Autism: Design and Research Implications
- Promoting Acquisition and Generalization of Skills for Individuals Severely Impacted by Autism Using Immersive Technologies
- Evaluation of a spherical video-based virtual reality intervention designed to teach adaptive skills for adults with autism: a preliminary report
- A Prototype Immersive, Multi-user 3D Virtual Learning Environment for Individuals with Autism to Learn Social and Life Skills: A Virtuoso DBR Update
- The Centrality of Interdisciplinarity for Overcoming Design and Development Constraints of a Multi-user Virtual Reality Intervention for Adults with Autism: A Design Case
- Formative Design and Evaluation of an Immersive Learning Intervention for Adults with Autism: Design and Research Implications
- Promoting Acquisition and Generalization of Skills for Individuals Severely Impacted by Autism Using Immersive Technologies
- Towards an Immersive Learning Knowledge Tree - a Conceptual Framework for Mapping Knowledge and Tools in the Field
- Immersive Learning Research Network
- Inven!RA Architecture for Sustainable Deployment of Immersive Learning Environments
- Immersive Learning Research from the Perspective of Its Researchers and Practitioners: Questionnaire Validation and Early Results from a Survey on a Conceptual Framework for the Field
- Immersive Learning Environments for Self-regulation of Learning: A Literature Review
- Inven!RA Architecture for Sustainable Deployment of Immersive Learning Environments
- Companion dataset for paper "Immersive Learning Environments for Self-Regulation of Learning: A Literature Review"
- Companion dataset for paper "Immersive Learning Environments for Self-Regulation of Learning: A Literature Review"
- Development of an Augmented Reality Game to Teach Abstract Concepts in Food Chemistry
- Taking food safety to the next level—An augmented reality solution
- Student‐Centered and Dynamic Interfaces that Enrich Technical Learning for Online Science Learners: A Review of the Literature
- Development of an Augmented Reality Game to Teach Abstract Concepts in Food Chemistry
- Taking food safety to the next level—An augmented reality solution
- Student‐Centered and Dynamic Interfaces that Enrich Technical Learning for Online Science Learners: A Review of the Literature
- The Influence of Teacher Avatar Gender and Ethnicity on Student Expectations and Evaluations in a Virtual World Environment
- The Creation of a Theoretical Framework for Avatar Creation and Revision
- The Creation of a Theoretical Framework for Avatar Creation and Revision
- Towards an Immersive Learning Knowledge Tree - a Conceptual Framework for Mapping Knowledge and Tools in the Field
- Immersive Learning Research Network
- Immersive Learning Research from the Perspective of Its Researchers and Practitioners: Questionnaire Validation and Early Results from a Survey on a Conceptual Framework for the Field
- Evaluation of a spherical video-based virtual reality intervention designed to teach adaptive skills for adults with autism: a preliminary report
- The Centrality of Interdisciplinarity for Overcoming Design and Development Constraints of a Multi-user Virtual Reality Intervention for Adults with Autism: A Design Case
- Promoting Acquisition and Generalization of Skills for Individuals Severely Impacted by Autism Using Immersive Technologies
- What Kind of Students Attend Cyber Schools? Pandemic Enrollment as Evidence of Negative Selection
- Road Weary? Testing Whether Long Commutes to Testing Sites Explain Deficient Cyber Charter School Academic Performance
- The Role of Test Anxiety in Virtual School Performance: Impacts of Testing Context and Implications for Equity
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